Start through Aethus's original game or its Windows download. The steps here describe the original game shown in the linked recordings.

Controls to know first

InputAction in the recorded original buildWhat to watch for
W, A, S, DMoveYour position determines whether enemies can surround you
Both mouse buttonsRun using the mouseThe original menu lists this alongside WASD
1, 2 or 3Select a level-up cardRead the displayed change before choosing
Click a cardSelect that offerThe same choice can be made with the mouse
RReroll the current offersCheck the remaining rerolls or displayed gold cost
EnterStart from the character menuConfirm the selected class and zone first

These controls are visible in the original menu and card footage. For other bindings, use the hints in your current game. The reconstruction's separate controls document is not proof of a binding in the original.

Follow the menu and progression walkthrough

Ghost Gaming Insider's original walkthrough shows the class menu, talent page and Armory. Use the text below as a checklist rather than trying to copy every choice in the video.

What resets — 00:48 · Class menu and talents — 01:24 · Armory collection — 02:20

This Guy Made WoW In a Browser ► How To Play Azeroth Survivors · Ghost Gaming Insider
Chapter illustration from the same recording. Clicking play connects to YouTube. Watch on YouTube ↗

1. Choose a class and read its spell pool

The class menu previews the abilities that can appear in that class's run. Choose a class you want to learn, then look at its starting attack and available spells.

Enter a name if you want one. Use the Armory for race and appearance choices. Before entering the zone, check its boss panel and the current run options.

The original Azeroth Survivors menu with Mage selected, equipment in the center and the Elwynn Forest boss panel on the right.

Check your class and zone before entering. The recorded original menu shows a 16:00 Elwynn finale; use the schedule in your current build. Source: Ghost Gaming Insider — 00:13

A later recording shows nine Classic classes in the menu, but it is more useful to learn one class's offers than to switch every time a run ends. The build examples offer concrete Mage, Priest and Paladin starting directions.

2. Move to begin and leave yourself an escape route

Enemies spawn around the playable area and your character attacks without a manual rotation. Move through open space and avoid closing your own route back out.

Collect experience when you can reach it without taking a dangerous path through the crowd. Gold and other pickups also matter, but recovering one drop is not worth ending the run.

The arena has a boundary. If it pushes you back, turn into the playable area rather than trying to run across the whole Warcraft zone. Noobheal HQ shows the boundary and nearby elites at 02:55.

3. Choose a useful card at each level

A level-up presents three offers. An offer can add a spell or improve something already in your setup. The recorded original builds allow a maximum of six different spells.

A Priest level-up offers Mind Flay, Shadow Word: Pain and Power Word: Shield above a six-slot spell bar.

Compare the effect with the problem in your run. This recorded Priest offer shows damage, a slow and an absorption option. Source: Noobheal HQ — 02:12

Use this order when comparing offers:

  1. What is putting the run at risk? A crowd closing in suggests a need for clearing or control; a boss taking too long suggests a need for focused damage.
  2. Does this offer fix that problem? Read its named effect and the specific change.
  3. What does it cost your setup? A new spell uses a slot; improving an existing spell keeps the same core plan.
  4. Is a reroll worthwhile? Check its cost before using it. The recordings show both free rerolls and later gold prices.

Rarity affects an offer's strength, but a rarer card is not automatically the right answer for the current build.

4. Use gold for caches

Caches offer additional run upgrades, including jewelry. Check the displayed price before trying to open one.

Jewelry gained during a run is different from permanent boss equipment. Do not assume that an item will carry over just because it uses a familiar Warcraft name. The original footage distinguishes two ring slots, two trinket slots and a neck slot for temporary jewelry.

A cache offers an amulet, a ring and a trinket, with the current jewelry slots and a gold reroll price below.

Caches offer run jewelry. Read whether a card replaces an item or upgrades one you already wear. Source: Ghost Gaming Insider — 04:35

5. Approach elites when the build can handle them

The overview footage shows tougher guardians around the playable area. They can reward another upgrade, but taking one on too early can end a run.

Build a working damage setup and leave space to move before committing. This is a reason to delay a risky fight, rather than proof that a guardian becomes safe at a particular level.

6. Follow the boss schedule on your zone panel

Bosses appear during the run, and defeating the zone's final boss completes that stage. In the Elwynn recordings, the finale is Edwin VanCleef, and a successful clear opens Duskwood for the class being played.

Read the panel in your current build. The linked videos span schedules with a 20-minute finale and later schedules with a 16-minute finale. The later menu visibly lists 16:00.

After a victory, the recorded game offers another run, another hero or continued fighting. Endless play continues the current challenge; it is not necessary to select it merely to complete the zone.

An Elwynn Forest victory panel announces Duskwood unlocked and lists new equipment, run statistics and replay options.

A clear can advance your class and add permanent equipment. This earlier recording shows a run lasting beyond 20 minutes. Source: Noobheal HQ — 04:44

7. Spend time on the permanent progression after a run

CheckWhat it doesHow to confirm it
Talent pageUses your class's persistent talent progressionReview available points and the chosen node
Armory collectionHolds permanent equipment obtained from bossesCheck the relevant slot and equip an owned piece
Zone listShows progression for the selected classRead the next zone's lock or unlock condition

Your run's level, spell choices and temporary jewelry reset. Persistent equipment and class talents are a separate layer. Changing to a fresh class can therefore put you back at an earlier stage.

The Priest talent page displays Discipline, Holy and Shadow trees and available talent points.

Talents are a separate progression layer from the spells chosen during a run. Source: Noobheal HQ — 05:20

If the menu never opens, return to loading troubleshooting. Once the basic loop makes sense, use the builds guide to plan your next set of choices.